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Intuition for Gamma Correct Rendering
I want to start out by apologising for a lack of pretty graphics in here, which is a little odd for a post about visual quality. It’s a simple answer as to why this is though – I’m currently typing this on my laptop, watching as the Windows 7 system recovery progress bar loops on the screen [...]
Jan 21st, 2011 | Filed under AltDevBlogADay, GameDevTags: gamma