• Tips for High Performance Art

    While performance is often thought of as a programmers problem, the truth is that even some simple changes to how art is authored can have a drastic affect on a games performance. Unfortunately programmers suck at divulging much of this information – something I hope to remedy somewhat in this post. As with anything performance [...]

    Feb 21st, 2011 | Filed under AltDevBlogADay, GameDev
  • The Importance of Personal Projects

    Personal projects are an often overlooked part of a professional career – be it games, embedded, or even web development. There’s only so much you will be exposed to in an office environment, where you can lean on others for areas that aren’t your specialty. But when it comes to personal projects, you have to [...]

    Feb 5th, 2011 | Filed under AltDevBlogADay, GameDev
Archive for February, 2011