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  • Survey of Fast Compression Algorithms (Part 1)

    Recently the subject of compression algorithms was raised on Twitter, and a number of new additions to the field were mentioned in the ensuing discussion. As I’m currently working on improving load times for a project, these newcomers piqued my interest and I set out to do some evaluation of them with “game-ish” assets. I [...]

    Apr 22nd, 2011 | Filed under AltDevBlogADay, GameDev
  • Tips for High Performance Art

    While performance is often thought of as a programmers problem, the truth is that even some simple changes to how art is authored can have a drastic affect on a games performance. Unfortunately programmers suck at divulging much of this information – something I hope to remedy somewhat in this post. As with anything performance [...]

    Feb 21st, 2011 | Filed under AltDevBlogADay, GameDev
  • The Importance of Personal Projects

    Personal projects are an often overlooked part of a professional career – be it games, embedded, or even web development. There’s only so much you will be exposed to in an office environment, where you can lean on others for areas that aren’t your specialty. But when it comes to personal projects, you have to [...]

    Feb 5th, 2011 | Filed under AltDevBlogADay, GameDev
  • Intuition for Gamma Correct Rendering

    I want to start out by apologising for a lack of pretty graphics in here, which is a little odd for a post about visual quality. It’s a simple answer as to why this is though – I’m currently typing this on my laptop, watching as the Windows 7 system recovery progress bar loops on the screen [...]

    Jan 21st, 2011 | Filed under AltDevBlogADay, GameDev
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