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  • Tips for High Performance Art

    While performance is often thought of as a programmers problem, the truth is that even some simple changes to how art is authored can have a drastic affect on a games performance. Unfortunately programmers suck at divulging much of this information – something I hope to remedy somewhat in this post. As with anything performance [...]

    Feb 21st, 2011 | Filed under AltDevBlogADay, GameDev
Posts Tagged ‘performance’